Okay, so I’ve been messing around with virtual machines lately, and I wanted to get 3D acceleration working on my Windows guest using KVM. It wasn’t a walk in the park, but I managed to figure it out, and I thought I’d share my experience here.
First off, I already had my KVM and QEMU setup all good to go. I’m running Windows 10 in the virtual machine, and for the most part, it was running pretty smoothly. But when it comes to any kind of 3D stuff, forget about it. Games were a no-go, and even some applications that use 3D rendering were sluggish. I want this Windows 10 works like a normal physical computer.
So, I started digging around to find a solution. Now, there’s a bunch of ways to go about this, like using QXL with SPICE, or doing some PCI passthrough thing with OVMF, or even trying to get a fully virtualized GPU working. But I wanted something a little more straightforward. I’ve had some experience using SPICE before, but the outcome was less than satisfactory.
Then I stumbled upon this thing called VirGL. Apparently, it’s been around for a while, and it’s supposed to let you use 3D acceleration by directing OpenGL calls to the host. I’m not gonna lie, it sounded a bit complicated, but I was willing to give it a shot.
I also found out about SharedGL, which is another way to get 3D acceleration by streaming OpenGL commands over shared memory. It seemed like a decent option, but I decided to stick with VirGL for now.
The first thing I did was to make sure I had all the right drivers installed on my Windows guest. I went into the VM’s settings and switched the video model to Virtio, and then I checked the box for 3D acceleration. Seemed simple enough, right? It’s like some necessary hardware parts for your computer, if any of them is missing you will fail in the end.
After that, I fired up the VM and tried running some 3D applications. At first, nothing. It was just as slow as before. I started to get a little frustrated, but I kept at it. I went back into the settings and double-checked everything. I even tried messing around with some different drivers, but no luck.
Then, I remembered reading something about Swiftshader. It’s basically a software-based solution for 3D support. I figured, what the heck, might as well try it. I installed it on the guest, and lo and behold, it actually worked! The frame rates weren’t amazing, but it was definitely an improvement. Like a guy finally can walk after surgery.
But I wasn’t completely satisfied. I wanted to see if I could get even better performance. So, I kept digging around, and I found a few more tweaks I could make. I messed around with the KVM settings a bit more, and I even tried using some different command-line options when starting the VM.
Finally, after a lot of trial and error, I managed to get it working pretty darn well. I’m talking near-native performance here. Games were running smoothly, and those 3D applications were no longer a pain to use.
So, here’s what I did in a nutshell:
- Made sure my KVM/QEMU setup was up to date.
- Switched the video model to Virtio and enabled 3D acceleration in the VM’s settings.
- Installed Swiftshader on the Windows guest as a backup.
- Tweaked some KVM settings and command-line options.
It took some time and effort, but I’m really happy with the results. Now I can use my Windows VM for just about anything, including gaming and other 3D-intensive tasks. Hope this helps someone out there who’s trying to do the same thing!