Okay, so, I’ve been messing around with a bunch of games on my phone lately, and I stumbled upon this whole “roguelike” thing. It’s kind of addictive, not gonna lie. I started by just randomly picking games from the App Store that looked cool.
First off, I found this game called Soul Knight. It’s free, which is always a plus, right? It was pretty fun. I was running around, shooting stuff, and it had this whole role-playing vibe. I played it for a while and got pretty hooked. I really got into the whole action-adventure thing, and it was easy to pick up and play whenever I had a few minutes.
- Run around and shoot stuff
- RPG vibe
- Action-adventure
Then I moved onto something called Immortal Rogue. Man, this one was a trip. I found it different because every time I die, I have to start all over, but the world keeps changing. It’s like, the game remembers what I did, which is pretty wild. It’s tough, but it kept me coming back for more. I spent hours trying to get further and further each time I played.
I also tried this other one, Darkest Dungeon. This one’s got a cool, dark atmosphere. It’s like, super challenging, and my characters kept getting stressed out and dying. I figured out that managing your team’s stress is just as important as fighting monsters. It’s not exactly “fun” in the traditional sense, but it’s definitely engaging. It takes lots of time to get into the game.
Later I tried Vampire Survivors. It was really cool. I heard that it had high scores on lots of platforms. It’s really attractive. I can’t stop playing this game.
My Conclusion
So, after all that, I learned that these “roguelike” games are all about starting over when you die, but in a way that’s not totally frustrating. Each time you play, it’s different because the levels are randomly put together. They call it “procedurally-generated” or something like that. And most of them are turn-based, so you have time to think about your moves. I also found out there’s a difference between “roguelike” and “roguelite”, but that’s a whole other story. If I want to make a “roguelike” game on my own, it seems that it will be a really tough task. I’m still trying to figure all this stuff out, but it’s been a fun ride so far. I guess these games are not just games but journeys!